SpiritMaterialModState Enum

SpiritMaterialModState Enum Definition
The  enum defines a number of alternative states that a block can be in that alter its material. The values are used in tandem with Conditional SpiritMaterials to determine a specific sound type.

Usage
In IMC methods, the literal string values below (DRY, WET, SNOWY, ...) should be supplied or returned by your code.

Use the default sound associated with the block. This corresponds to  for , and   for.

The material is dry. Use the dry sound variant associated with the given conditional material.

The material is wet. Use the wet sound variant associated with the given conditional material.

The material is covered in snow. Use the snowy sound variant associated with the given conditional material.

The material is covered in moss or other plant matter. Use the mossy sound variant associated with the given conditional material.

The fluid is shallow. Use a puddle-like sound when stepping in it.

The fluid is ankle-deep. Use a deeper splash when stepping in it.